

- #Warzone 2100 3.1 maps how to
- #Warzone 2100 3.1 maps update
- #Warzone 2100 3.1 maps full
- #Warzone 2100 3.1 maps windows
In newer versions of Warzone, the version number is shown on the Main Menu or you can use the build info cheat in-game. In old versions of the game, this would start demo mode (an AI takes over the human player) Makes NEXUS AI take over the human player.
#Warzone 2100 3.1 maps how to
For more information on how to help with translations, see doc/Translations.md.The demo code was mostly broken in the 2.x versions, and finally removed in 3.2. We’d also like to thank all of the new and returning translators who have helped to improve the translations for the game via the Crowdin project. There have been over 630 commits since the last stable release, from many contributors including: alfred007 / highlander1599, Bers, chainlito, David Heidelberg, Denis Gantsev, IgnitedIce, kammy, KJeff01, Lupus-Mechanicus, MaNGusT-, Maxim Zhuchkov, Mohammad Al Tahan, past-due, Paweł Perłakowski, Thiago Romão Barcala, Thomas Rupprecht, Tipchik
#Warzone 2100 3.1 maps windows
Condense Reinforced Base Structure Materials upgrades to 3 upgrades (PR #2835)įor Windows 10+, Warzone 2100 is now available via the Microsoft Store.Increase Heavy Cannon long range by 0.5 tiles making it reach 9 tiles (PR #2820).Make ~T2 MG damage upgrades take less time to research to help keep MGs relevant before Flashlight (PR #2784).Make Needle require two cannon accuracy upgrades since Scourge Missile requires two rocket accuracy upgrades (PR #2784).Boost flamers: add 1 tile of range to Inferno, 0.5 tiles of range to Thermite cyborg, and reduce Plasmite Flamer weight 5000->1000 and give it a small increase to HP from 75->100 (PR #2714).HVC ROF Rollback for tank and cyborg (PR #2763, #2820).Revamp machinegun AA weapons to use machinegun research requirements instead of cannons (PR #2654).PIE plugin work on Blender 3.2Īnd a number of multiplayer balance tweaks:
#Warzone 2100 3.1 maps full

Fix: Returned and redesigned classic models for wheeled propulsion, light and medium half-tracks.Fix: Inaccurate calculations on lower-performance systems affecting placing blueprints, rotation of camera, etc.Fix: Rendering improvements for text and translucent effects.Fix: Chinese, Japanese, Korean text display.
#Warzone 2100 3.1 maps update
Update campaign balance (and fixes) for: Alpha 2, Alpha 6, later Beta missions, Beta-end, Gamma 2.Show the rank a unit will have if it were produced next.Improve Cobra AI yet again (balances against defensive / system research when 1v1 on high oil maps).Support for bidirectional text using fribidi.Add new Video Options (“Minimize on Focus Loss”, “Alt+Enter Toggle”).Add “LOD Distance” Graphics option, to adjust texture sharpness at distance (defaults to “High”).Additional new “Aftermath” soundtrack (from Lupus-Mechanicus).New “Super Easy” difficulty for campaign.Version 4.3.1 is the first official stable release in the 4.3.x series. This release includes a new “Super Easy” campaign difficulty mode, texture compression support, an additional new “Aftermath” soundtrack from Lupus-Mechanicus, model and rendering improvements and fixes, countless bug fixes, and more! With over 630 commits since the last release, it’s time for Warzone 2100 v 4.3!
